The BP_Deer actor from the old UE4 ‘Kite Demo’ uses root-motion to walks and translates as expected.
However, when the same project is opened in UE5 the BP_deer only walks ‘in place’.
Something related to the root-motion in UE5 animation sequences appears to have changed.
Does anyone have any idea how to make the BP_Deer walk (translate) in UE5?
Kite Demo BP_Deer (UE4) ~ Root Motion translation working.
UE4 test project for repro: UE4.26_BP_Deer.zip
Kite Demo BP_Deer (UE5) ~ Root Motion Translation not working.