OLD TRAIN STATION

hi everyone, this week I worked in making some light correction by changing color filters to the light, adding some volumetric fog to the scene and smoke to the train. Made some rgb masks in substance for all the walls so that i could achieve more damaged and used textures in an unreal engine material.



I also made more furniture as a ticket booth, platform signs, a train map board and a departure board station , all of them modeled in3d maya and textured in substance painter.
finally i worked more in the set dressing, added some more luggage , debris in floor, papers and trash, newspapers, hand truck, floor signs and chain barriers for the ticket booth, hope you like how is it going my scene so far








Hi everyone, this week I worked in the final touches of my scene , first I worked in the project optimization, most of my scene elements are in nanite, worked all textures LODs too and that helped me to have better FPS
After that I did some light correction, changed a bit the colors so the temperature contrast would be nicer between the orange lamps and the blue atmosphere, added more light to the train lamps and also added some blum effect in the postprocess volume.
Then I finished all my set dressing, added more garbage, bottles, rubbish, food cans , cleaning elements and more abandoned props as a bike, a wheelchair and more books.
Finally I worked in the camera and render settings, added chromatic aberration, lens flare and worked in the depth of field so that i could accomplish a higher quality in my key shots
I’m also working on a cinematic that soon will be posted



Hi everyone, this week I worked in the little details, I corrected some geometry of my elements because they still looked too low poly, so i worked on the main train wagon and the passengers wagon , also corrected the clock and added some damage to it. Then I added some bevels to all the walls and floor so it would not have tough hard edges, specially in the stone parts because i want it to looked more organic. Then I worked all the concrete damage with some decals cracks in walls, floor and stairs. Finally i changed some render parameters . hope you like it so far




Here are more final renders!!!




hy everybody, this week I continued optimization, changed floor vertex painting to an rgb masked texture so i could still have the damage i wanted but with less resources because it was too heavy. then I worked with the normal map of the wall and floor textures so they look more realistic.
finally I put in the scene final set dressing elements like pipes, electric metal boxes, sewers, puddles, ventilation slits, wall ripped posters, also some props that could give us more storytelling of the place and of the people that once were there like toys, a stroller, a violin , some tickets in the floor, and a pocket watch. hope you like it





Also you can see here the elements made for the scene


and here ore final shots