Old school Resident Evil aiming system

Hi there ! I’m a level designer that try its hardest to do a old school resident evil game (like those on PS1). Now that I have a level, I am trying to have a gameplay. I’ve a camera system that works, but I’m struggling with the aim system.

What I’m trying to do :

  • When the player press the aiming button, the character is aiming, and can’t move (just rotate)
  • If an enemy is on his sight, it auto aims at him

If anyone could help me out, I would be greatful ! :smiley:

Hey there
Maybe you’ve already solved it, but the easiest way to control movement while aiming would be something like this

About the auto-aim there are a lot of tutorials and different ways to approach it depending on your setup, performance and your intentions.