An old street alleyway consists of several types of buildings and several building components
Some buildings can be stacked and combined
Important/Additional Notes:
In this project, some static mesh bodies use NANITE technology
The following is an introduction to the NANITE documentation for Unreal Engine
We used a scene exposure curve in 'post-processing volume'
35 blueprints are only used for the splicing of one set of item components and do not have any special functions
1 blueprint uses an extended spline blueprint