I’ve always loved old black and white horror movies so I was inspired create my own using UEFN. The post processing volume with a grain effect worked perfectly along with some downloaded skeleton models from Sketchfab. I wanted to go for a classic House on Haunted Hill feeling and I love the result!
spooky!
Very moody! I love the way the portrait tilts before it falls off the wall.
Mr haunted with the spook spook as always! Looks sooo good!
Haha you know it! Thanks Mr. Blanky
Thanks! The sequences has to be my new favorite thing to make cinematic stuff with.
I love this! And the skull at the end is super cool!
Thanks!
this is a really nice & concise experience. I’m curious if the events are triggered by the player looking at certain things or by how close the player is to the objects? for example the skeleton that hides in the closet door - it seems perfectly timed for you to see just a glimpse of it happening
Thank you! I’m using mutator zones to trigger off the events. Player just walks into them then it activates the different devices.
Sooo good Haunted… love it. Just the right amount of atmosphere too with the music and everything. Feels solid.
Thanks Ray!
@Im_Haunted Omg so good, consider me spooked
Brilliant, @Im_Haunted! I really like the ending! Well done with the sound too!
Thank you Jay!
Haunt, this is so good!
I have a question how do change the lighting of the map to make seem darker?
In this I used a skydome, it was early in UEFN, and didn’t know how to fully use post-processing zones
Looks amazing. How did you get the sequence to play when hitting a certain area on your map?