Yesterday my Epic Games Launcher was not working. So i re-installed it, after re-installing Epic Games Launcher one of my projects is not loading and crashes at 79%. also i duplicated that project before the re-install, and that duplicated project crashes at 79% as well. Please help me fix this, these are my AI projects i have been working on for a while, i have trailer i want to complete that comes out in August! PLEASE
MachineId:9EB20B6D4CAAAAC295CB95973418A6C2
EpicAccountId:9feb9cfa4ffe482f96c5fe91d99eedc1
Access violation - code c0000005 (first/second chance not available)
VCRUNTIME140
UE4Editor_Core!FGenericPlatformString::LogBogusChars() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:38]
UE4Editor_Core!operator<<() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\containers\string.cpp:1264]
UE4Editor_Engine!FMemoryArchive::operator<<() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\serialization\memoryarchive.h:39]
UE4Editor_ShaderCore!operator<<() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\shadercore\private\vertexfactory.cpp:155]
UE4Editor_Engine!FMaterialShaderMap::Serialize() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:2135]
UE4Editor_Engine!FMaterialShaderMap::LoadFromDerivedDataCache() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:887]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1567]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1518]
UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2131]
UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2049]
UE4Editor_Engine!UMaterial::PostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2708]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor_Engine!LoadSpecialMaterial() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1405]
UE4Editor_Engine!UEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1466]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:614]
UE4Editor_Engine!UEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:844]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:499]
UE4Editor_UnrealEd!UEditorEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:668]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:53]
UE4Editor!FEngineLoop::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2354]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:66]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll