I’m having a terrible time with rigging and getting my arms to work in ue4.
I did manage to get them into the editor with a bunch of errors though. You can see here I at least managed to get them in haha…
Can anyone make a tutorial to help myself and others out with this? From scratch? Even if you just whipped together some cylinders for arms, rigged it as fast as you possibly could, and imported it into Unreal, it would make this soo much easier. I’m having issues and I don’t have any clue where from. I’ve googled rigging tutorials for arms and I literally just got done watching 3 hours worth of videos about rigging udk related. So I rigged my arms, skinned/weighed them, got it together, tried importing it and got a few errors about minimum bone size too large, no UV’s set, materials isn’t set, and FBX file version.
ANYWAYS…I’m stuck and can’t figure out how to “Properly” get this working. I’d be SOO grateful for a tutorial or even if someone could work with me. As soon as I can get this rigging down and into Unreal I think I’ll be okay for a while.
Am I running into issues because I’m using max?? How the hell does a guy get a rigged set of arms into unreal? lol. Am I rigging wrong? Maybe I’m exporting it the wrong way? I’m very frustrated at this point because my lack of experience is starting to get on my nerves. . ha. I tried a cat rig at first, and went to the old fashioned bone method. I still can’t seem to get any to work. I’ve never used maya and I certainly can’t afford it, nor am I a student. All I have is max 2014. I’d be more then grateful for any help.
I attached my .MAX file for the arms… I’d like to think I’m a good modeler, but I’m still learning everything past the actual model. Anyways, maybe someone can take a look at my terrible rigging and tell me what’s wrong and how to fix it?