Ok, So Basically Im Very Smol

For a big actor, 16 pixel ledge is nothing, and he just ignores it, I can live with that.
But for a small actor, like mine, 16 pixels is the “universe”. And he just teleports straight to the ground when he sees there’s a floor somewhere out there.
If there’s no floor, he falls as usual, by flying for a while.
But if there’s a floor under him, well, he skips the flying part.
And I’m trying to “unsnap” him from the ground in these cases, without scaling up the whole project.
I thought it was a step height or some other parameter responsible for this kind of behavior, but I couldn’t find it anywhere.
Do you have any idea?