Hi, Here is a screenshot of my benchmark
You can download the benchmark here http://arowx.itch.io/unity-cube-mark
That’s right Unreal on my PC only managed 534.0 cubes with a target FPS of 30fps, OK it looks great but!
The benchmark, rotates a cube then while the FPS is above the target it adds another child cube within a random spherical distance from the root cube.
This is my first attempt with Unreal of a simple project and I’m hoping to obtain some advice on how to improve the performance of this benchmark.
I have a Unity based version of this benchmark and it can spin about 5,000 cubes with colliders on my PC. Now Unreal has PBR but I’m sure with your help and advice I will be able to improve on this.
So what can I do to this default project using blueprint to improve performance?