Like, it works perfect in Maya, the Bind Pose is supposedly good (because I got the error and fixed it), don’t get an error on export anymore. Had 5 errors originally on import, now 0 errors…I fixed the Bindpose and root issues. But…still…I can’t get my WHOLE mesh in with the proper animation sequence…and I baked sim just fine…I mean…what am I doing wrong? I’ve followed every single tutorial to the T…and still…it just fails…I’ve been at it for three days now… it sucks… I tried all the suggestions out there, like rotating the root, deleting it and replacing it. moving it, and putting it back to origin… I actually REDID my whole mesh twice, and RErigged it THREE times just in case it was just some mistake on my part…
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Why the -90 degree flip first off…
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Why can’t I get my whole mesh in?
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Even with all this, why didn’t my animation come in?
I’ve gone through all the docs (https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html#exportinganimations) (https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/SkeletalMeshes/index.html), etc… my skeletal comes in just fine…except the root now that I think about it…is that supposed to come in as well?
Ahhhhhhhhhhhhhhhhhhh, I am such a noob. Help please:)