OFPA - How to get Asset name from Filename and vise versa?

Hi there,

we have a project with OFPA activated. So, asset instances on the map are stored in a weird folder ExternalActors with very cryptic names. I wonder, if there is a way to get the actual filename from an actor and vise versa? How do I now, what H6VAIG…YL1E.uasset is? Somewhere, Unreal Engine has to have a way to link this to a specific actor, so is there a way (maybe InEditor Blueprints or Python) to read out which asset is assigned to which file?

Any help is appreciated.
Best,
Micha

Hey, I’m not sure this will be help, but you can get a package name from an actor.