Hi there,
we have a project with OFPA activated. So, asset instances on the map are stored in a weird folder ExternalActors with very cryptic names. I wonder, if there is a way to get the actual filename from an actor and vise versa? How do I now, what H6VAIG…YL1E.uasset is? Somewhere, Unreal Engine has to have a way to link this to a specific actor, so is there a way (maybe InEditor Blueprints or Python) to read out which asset is assigned to which file?
Any help is appreciated.
Best,
Micha