Hey guys, I’ve been working on a new map system that uses overlays rather than 2d capture from one of Ryan Laley’s tutorials. But I’m a little stuck just wondered if anyone knew how to solve this one. So his tutorial is based on a mini map not a world map so he’s working off the player always being in the center of the mini map for this to work. But in my case this is slightly different, I’ve managed to get it working correctly but of course the icon spawns with the assumption that the player is in the center of the map, it moves in the correct directions when the player moves but is just not spawning the way I need it. I’ve been trying different approaches for days now just thought I’d see if anyone has got any ideas how I might be able to offset this?