I’m trying to make an endless run game where the character moves forward non-stop, but I want it to be offset to 500 units left/right when player presses D/A.
The offset should take 1 second.
I can not achieve this with timeline for some reason.
The value always ends up more than 500 units.
If I set the animation to take 0.1 seconds, then it goes exactly to 500 units, but it’s a sudden jump and doesn’t look smooth.
Is this achievable with timelines?
I read something about using “FInterp to”, but I just can’t understand how to use this tool.