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Offset when masking UMG material with Custom Depth/Stencil?
Development
Programming & Scripting
UI
mask
,
question
,
unreal-engine
,
UI
,
custom-depth
,
UMG
Bitstun
(Bitstun)
May 2, 2021, 5:18pm
2
This seems to be an editor/viewport issue that goes away when the project is cooked and packaged.
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