If anyone is familiar with Blender Materials, looking to do something similar in UE5 …
In UE materials some nodes like texture sample have an input UV pin. This explains it:
You can use the texcoordinate node and just add an offset float / vector to it.
Great course on Udemy
Check if it is what you need, as a student and a dev (no artistic talent) I kinda liked.
Your screenshot looked like the master material created in during the course.
Cheers.
Thanks, but don’t want to buy it.