Offset UV?

If anyone is familiar with Blender Materials, looking to do something similar in UE5 …

In UE materials some nodes like texture sample have an input UV pin. This explains it:

https://www.youtube.com/watch?v=_thf1Z3j73s

https://www.youtube.com/watch?v=y7yWSlzxu-4

You can use the texcoordinate node and just add an offset float / vector to it.

Great course on Udemy

Check if it is what you need, as a student and a dev (no artistic talent) I kinda liked.

Your screenshot looked like the master material created in during the course.

Cheers.

Thanks, but don’t want to buy it. :frowning:

Seems to work ok like this …