Hi!
I am struggling trying to fit some road static meshes for a whole neighborhood on a Landscape actor.
The landscape is almost flat, but the roads have different widths, intersections, cul-de-sacs, and the curbs in the same mesh. The curbs get lower than the landscape level, so I can’t just superimpose both. The spline way is not possible due to the geometries of the road system.
I was thinking to use some Z offset in the landscape material when intersecting with the vertical projection of the road mesh.
But I can’t find a way to detect the projection for just the particular road actor.
Can you please give me a hint on what direction I could take this?
Thanks in advance!
M