Offset between control rig and skeletal mesh componenet? Ctrl rig walks up?!

Hello UE Devs!

Its probably a lame question and I’ve missed something with the tutorials I saw, but if I have a control rig based character which looks and walks OK in control rig preview, why does it walk above the capsule in the blueprint preview? What should I change or what did I miss?
AI is just talking bs…

I have a simple setup with locomotor and fullbodyik: