Offset basic animation

Hello,

I do have an issue to correctly import a simple rotating and translating cylinder.

The export from Maya to UE4 is ok, the animation plays but it is offset from the “maya world center” from which the animation is created.
The cylinder rotate on it self but the offset makes it do circles
Is there something to check that I miss ?

Cause I do not have this issue with characters.

Thx guys