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Offset Animation

Hi everyone,

i have imported a couple of animation sequences (17500 frames each) and i need to be able play in different situations different parts of this sequences (not from the beggining). So how could i offset through blueprints my animations? (i’m planning on giving time to Unreal and depending on the results playing needed part of animation).

you could extract the different animations into separate ones. at the top, when you open an animation, you should see "Create asset from >> ". you can select the frames you need, right click and delete the ones you dont.