I’ve heard the discussion that the server farm that runs the actual engine needs TB’s worth of data/meshes as well as strong GPU support which is why its not feasible at the moment to design a human in-game.
However, I’m looking at automating the process of meta human creation using some ML/AI techniques by iterating through the different fields…
Is there a route through which I would (if not today, someday) be able to run the creator on my own servers? I have concerns that hitting too many requests on the web server (using puppeteer etc) would be impossibly slow and probably blocked.