That’s a really odd thing to say. How is it pointless if so many want it? As a game dev, you should know how valuable your users’ voices are.
A large part of this thread seems like it’s the opinions of people that have spent a lot of time with one or 2 of these languages, but not all of them. Honestly, I feel most seasoned devs that know all 3 extensively would say C# is the most efficient to work with. Writing C# is so much faster for writing readable code than blueprints or C++.