Official Blueprint Development Courses - Not Official Methods

Hello,

I make Udemy tutorials that are sometimes questionable I’ve noticed due to the recent reviews.

The reviews indicate that they would like to see added features or they do not enjoy the free content that is meant for beginners.

The purpose of my Udemy videos is to get by with no plugins, no added content whatsoever, learned straight from the Unreal Engine basics that were handed down to me through an old series of videos featuring a lead developer, Wes Bunn, a developer Alexander Pascal and another developer from which I learned to create a top-down shooter where the bullets and material are crafted within the engine, the enemies rendered a different color dynamically.

These are the foundations of my Udemy tutorials, to follow official guidelines, not to offer what is purported to be the “Ultimate” course in anything.

I can also specifically tackle problems very quickly for anyone who wishes to share a reasonable request for something like “a first person shooter that includes realistic SWAT gear” or “an RPG that resembles Zelda crossed with X”

When you reach the 9 or 10 year mark like I have, you’d see me as a friend that can help you develop the early stages of your game with you, not against you.
If you could take a hard coding developer (whom scripts) and use that script which is developed quickly, buy the video and have basically a template for what you want, that would be the benefit and it’s inherent that it’s beneficial to have a team.

It’s VERY HARD to form a competent Unreal Engine 5 team, so let me be part of yours and throw me some suggestions, or check out my Udemy page in my Bio. Everything is priced according to Udemy’s sale and pricing standards, I have it auto-set based at 19.99USD.

Thanks for listening / reading

  • Dr. Loveless ; Dx.Hate