This is my first project using Unreal. I feel I’ve reached a point where some advice could be used to push this scene to make it a bit more life-like. Please note, as it’s a WIP, there are still lots of details missing like the fixtures, furniture and windows.
One area has some lightbleeding behind a door as you will see. I’m not sure how to approach this particular problem. Drop a comment if you have any ideas…
.25 lighting scale
100 lighting bounce
4 lighting quality
No post processing apart from bloom reduction and 1 on both min and max brightness and white adjustment to 6500k
Spot lights to imitate real down lights and point lights for the Skylights