Hello,
I thought to share some feedback. If anyone has suggestions to help, I’d be happy to hear them.
- Most of our games are either older titles or new ones coming very soon.
Validation from Epic to publish on the store is understandable, but one “issue” seems like an unnecessary block to publication.
Comments
The Early Store Discovery date needs to be set to a future date, and not be set in the past.
The Launch date needs to be set to a future date, and not be set in the past.
The current settings allow you to select any date in the future. However, if Epic’s review of the game and page contents takes a good amount of time, the chances of this becoming an “issue” seems high.
Maybe granting greater control of release dates to publishers would help?
2) I think the same would help with sales and introductory offers.
We really appreciate all the documentation Epic has made! Thank you!
This section could possibly be due to be rewritten. Beyond the criteria, it doesn’t explain it very well for new users.
https://dev.epicgames.com/docs/epic-games-store/publishing-tools/store-presence/manage-discounts#create-introductory-offer
When pushing to live, you are given the option of setting a date/time. But even after doing so, it is not possible to make an introductory offer.
For a different game we published, I think this publication date was set in the stage, and after being confirmed and pushed to live, we could then set an introductory sale.
In general, I’d hope to see more power given to publishers for simple things like sales, order of screenshots, description updates, etc. This should save Epic staff from checking trivial things as well.
If the store continues to improve, I think Epic’s Store could be one of the best self-publishing platforms.
We’ll try our best to avoid the above pitfalls in the future, but any additional tips would be appreciated.
Thank you.
Best,
MediBang