Greetings,
Fellow Unreal editors i got a stupid question, i didnt know where to post it so not to bother any other topic i decided to ask it in the off topic region.
Is it possible to create whitin ureal engine 5.2, a system and a layput like RPG maker MV ?
Like:
- Mode : Map
Event.
-Tools : Database :
*Actors,
with general settings such as Name, Nickname, Class, Initial level, Max Level, Profile, picture
Initial equipment, Traits, and notes?
*Classes,
With general settings such as Name, EXP Curve, Parameter curves, Skills to learn on certain levels, Traits and notes?
*Skills,
With general settings such as, Name, Icon, Description, skill type, MP Cost, TP Cost, Scope, Occasion, Speed, succes rate, Repeat, TP Gain, Hit Type, Animation. And message, (User Name) spell, “Casts”, “Does”, “Uses”, Item required to use skill, Damage section with Type of Damage, Element of the Damage, Formula for the Damage, Variance with the Damage and critical hits, Effects of the spell and a note.
*Items:
With general settings such as, Name, Icon, Description, Item type, Item Price, Consumable or not, Scope. Occasion.
and invocation such as speel, succes rate, repeat, tp gain, Hit type and animation,
and for Damage Type, Element, Formula, Variance, Critical hits.
And effects of the item and a note.
*Weapons:
With general settings such as, Name, Icon, Description, Type, Price, Animation,
Parameter settings such as attack, defence, M.Attack, M.Defence, Agility, Luck, Max HP, Max MP.
And traits and a note
*Armor,
With general settings such as, Name, Icon, Description, Armor type, Price, Equipment type.
Parameter settings such as Attack, Defence, M.Attack, M.Defence, Agility, Luck, Max HP, Max MP.
And traits and a Note
*Enemies,
With general settings such as, Name, Max HP, Max MP, Attack, Defence, M.Attack, M.Defence, Agility, Luck.
Reward system with EXP and Gold,
A Drop system for at least 5 items with drop chances?
A Action pattern with skills and conditions
With Traits and a note.
*Troops,
Wich can add multiple monsters in a single battle/
*States,
For example knockout, gaurd, blind, silince, sleep, with general settings such as, Name, Icon, Restriction, Priority, Motion, Overlay.
Removal conditions for when the condition is removed.
A message if a actor is inflicted with state, if an enemy is inflicted with the state, if the state persists, if a state is removed.
Also with a traits system and notes
*Animation:
With Name, Postion, Max frames,
*Tilesets or 3D models.
A system where you can catogorize your 3d models in foilage, roads, stones, Trees, etc.
*A Common Event tab.
*System:
a tab where you can edit Game title, Vehicle images, currency, certain options, Magic skills, Music, Menu commands such as, items, skills, equipment, status, save, map, quests. And with Sound system in it, A attack motion with certain items, Starting position, Title screen editor
*Types,
A types system where you can specify Elements, such as physical, fire, ice, thunder, water, earth.
Skill types such as magic, special,
Weapon types, such as spellbook, Wand,
Armor types, such as General armor or a certain class armor.
Equipment types such as Shield, Armor, Boots, Gloves
*Terms:
A tab where you can edit basic statuses such as Level, HP, MP, TP,EXP,
And also paramaters of Max HP, Max MP, Attack, defence, m.attack, m.defence, agility, luck, hit rate, evasion rate.
Also to edit the terms of commands, for fight, escape, attack, gaurd, item, skill, equip, status, formation, options, save, game end, weapon, armor, key item (Quest item), Equip, optimize, clear, buy, sell, new game, continue, to titlescreen, cancel
*A Plugin Manager where you can manage plugins
*A Sound tab where you can add music or sounds
*A Event searcher so you can look trough all you created maps where certain events are
*A Resource manager where you can import or export certain resourches to your project.
*A Character generator where you can randomly create characters
*Playtest button
*A Scene builder
*A Window builder
*A Tileset builder where you can edit, create or put togheter certain 3d models
- A Event editor with
Name, Note
Conditions for event such as, Switches, Variables, Self switches, Item, Actor
Image.
Autonomous movemend, with type of movement (Route), spee, freq.
Options such as Walking,stepping direction fix, through,
Priory: Above, Below or same as character.
Trigger, Action button, Event touch, Player touch, autorun, Parralel.
With a content editor, with for example,
-Message,
Show text, chow choises, imput number, Select item, Show scrolling text.
-Game progession, Control switches, Control variables, Control self switch, Control times.
-Flow control
Condition braches, (With a else brance), Loop, Break loop, Exit event processing, common event, label, jump to label, comment.
- Party:
Change Gold, Change Item, Change weapon, Change armor, Change party member.
-Actor:
Change HP, change MP, Change TP, Change state, Recover all, Change EXP, Change Level, Change paramenter, Change skill, Change equipment, Change Name, Change Class, Change nickname, Change profile,
-Movement:
Transfer player, Set vehicle location, Set event location, Scroll map, Set movement route, Get on/of vehicle. - Character,
Change transparancy, Change player followers, Show animation, Show balloon icon, Erase Event,
-Picture,
Show picture, Move Picture, Rotate Picture, Tint Picture, Erase Picture.
-Timing
Wait for a few seconds,
-
Screen:
Fadout screen, Fadein screen, Tint screen, Flash screen, Shake Screen, Set wheater effect. -
Audio & Video,
Play BGM, Fadeout BGM, Save BGM, Replay BGM, Play BGS, Fadeout BGS, Play ME, Play SE, Stop SE, Play movie. -
Scene control,
Battle processing, Shop processing, Name input processing, Open Menu screen, Open Save screen, Game Over,
Return to title screen
-System settings:
Change battle BGM, Change Victory ME, Change Defeat ME, Change Vehicle BGM, Change Save Acces, Chance Menu Acces, Change encounter, Change formation Acces, Change Window Color, Change actor images, Change vehicle images.
-Map:
Change Map name display, change tileset, change battle background, change parralax, get location info,
*Battle:
Change Enemy HP, Change Enemy MP, Change Enemy TP, Change Enemy State, Enemy recover All, Enemy appear, Enemy transform, Show battle animation, Force Action, Abort Battle.
*Advance
Script, Plugijn commands or blueprints
Is it possible to create such tabs in unreal engine?
Thank you for your patience.