Off screen textfield while renaming copied asset

In UE3 when I want to copy an asset I can highlight it and choose Create A Copy. When I do so, it lets me enter the package name and new asset name in a pop up.

In UE4 this has been turned into a lengthier process. There’s also a large chance of being annoyed by the asset name’s textfield being exposed offscreen as shown in the next image.

It took me some time to figure out it was off screen… and that I was even in a textfield at the moment.
Probably the scroller should dip down automatically to expose the textfield, then back again after I’m done.

And to drag the asset to a new folder (ideally a new one) afterwards. More work for me.

Is there a better way I didn’t get yet?

Hi Tom,

Thank you for your feedback. I have entered your naming ideas into our feedback database. We will be taking your functionality requests into consideration and appreciate your comments.

Thanks,

Alexander