Odd texture over everything

So I am noticing something that looks like film grain that stays locked to the camera… it is most evident in the chrome areas of my character? Using Lumen Reflections with Quality set to 4, Hardware raytracing enabled… I thought it was the enviromental hieght fog but I hid that…

Try disabling the post process volume if you have it in scene and see if it goes away. If so it might be a film grain post processing filters.

Nope. No difference there. I disabled static lighting, I upped Lumen reflection to 4, I disabled Motion Blur… it is like the characters are swimming through a static noise…

If I switch turn GI to raytraced it goes away… interesting