Hi. In maya, I’ve UV mapped my objects. I always use a checker texture so I can see that everything is uniform.
However, when bringing into Unreal, there are areas of my models where the textures are warped… the mapping has messed up.
When I go back into Maya and give it a checker, everything is fine.
Does anyone know why this is happening?
Here’s an example in Maya
http://i703.photobucket.com/albums/ww40/otuama/unMap1.jpg
In Unreal, you can see that areas are streched
http://i703.photobucket.com/albums/ww40/otuama/unMap2.jpg
It’s happening in other areas like faces on floors and walls are messed up etc
Thanks