Hi. In maya, I’ve UV mapped my objects. I always use a checker texture so I can see that everything is uniform.
However, when bringing into Unreal, there are areas of my models where the textures are warped… the mapping has messed up.
When I go back into Maya and give it a checker, everything is fine.
Does anyone know why this is happening?
Here’s an example in Maya
In Unreal, you can see that areas are streched
It’s happening in other areas like faces on floors and walls are messed up etc