Not sure, I am still pretty new to all this, so still learning what effects everything has, but there is nothing being applied to the level blueprint and the items are just basic static meshes with physics applied.
I did some more playing around last night and I couldn’t find anything different between the two levels, I increased the door animation and they work fine now. So the main issue just just how floaty picking up items feels.
I pick them up and they float like the air is really thick, weirdly, if they hit a surface and bounce off it they act much more normally.
I tried changing the mass, gravity, max velocity of the level. I also tried adding a physics material and giving it more density. No change.
I hate not know what caused an issue like this and how to fix it.