Odd Sound Attentuation bug - Works properly in Sequencer but not in "Play Level"

Hi guys… trying to make a long story short…

I recently converted a 4.26 project to 5.0. When making a Level sequence in 5.0 (or editing an old one)… If I use audio in the sequencer, attach it to an object in the sequencer and attach a sound attenuation to it… while playing the sequencer the sound works properly as it should… but when I go to “play level” to test my project the sound is not working properly…

After trying to figure out what is wrong for over a week or so now I have realized something odd but I still do not fully understand…

At first i thought the sound wasn’t playing at all… but I figured out if I adjust the sound attenuation sphere radius and make it very large (6000 / 3000) I can hear the sound but it doesn’t sound right… so that made me realize that the sound was playing…

then I started thinking that somehow the sound was possibly not playing in the correct location in the world…

I decided to move the object that has the sound attached to it to 0,0,0 in the world… I moved the character in the project there and with the sounds sphere radius lowered to 400 / 2200…

I play level and suddenly I could hear the sound play here and hear it clear in that area… but its not actually attenuated … its just loud in that area… so then I moved the object back to its original location to see if I could still hear the sound at 0, 0, 0 but when I tested that I couldn’t hear the sound at either location…

Sorry for the rambling, just still confused on what is happening here, ha.
If I make a new project in either 4.26 or in 5.0 I do not have this issue but it seems after making my current project go from 4.26 to 5.0 this has started to happen in my project…

*In the actual sequencer, I can hear the sound and it works properly
*When testing the project, the sound is not working properly… sound appears to be playing somewhere else in the world and not “attenuated” correctly
*Project was created in 4.26 and recently upgraded to 5.0…

Anyone have any suggestions? I was hoping there was a way to update files in my project or something similar… Any guidance or help would be very helpful and appreciated!! Thank you very much for reading and for your time!

Actually, I just realized that all of the Sound Attenuation used anywhere in my project is not working correctly! The only place it seems to work properly is in the edit mode of the sequencer itself…

When my project was in 4.26 the sound attenuation worked as it should… somehow it appears that after upgrading the project to 5.0 the sound attenuation or what controls the sound attenuation is messed up…

Are there any files I can download and replace within my project to possibly replace the current files that control the sound or sound attenuation? Is there a setting I can remove and reinstall, etc.? What am I missing? I am not very familiar with the internal files of Unreal projects… that’s just a hunch I have… Any suggestions or guidance would be amazing. Thanks guys for reading and for your time once again !