Odd question: How do I make a simple jump without the jump node?

I’m making a 2d game with blueprints, and I found the default movement mechanics to be clunky and over-engineered(I want to be able to have control when falling and not bounce against walls.") so I replaced the “add movement input” node with “add velocity.” It works how I wanted it to, but now falling and jumping are broken.(I only fall and jump at a steady rate, which is too fast for short distances and too slow for long ones.) I tried also replacing them with add velocity, but that just does nothing. What should I do?

I found this from a year ago, saying to switch movement mode. It still doesn’t work with set velocity, but it does when I put set actor relative location after a branch after event tick. They set it to flying, but swimming lets me still have falling, so I’m using that.

The more you know

1 Like