I have a physics object that the player can toss. It collides and bounces across the floor as it should – that is until a second player joins the game. (The first player is on a Listen Server.) When the remote player joins and either of the players toss the object, it now falls through the floor. For some reason, having a remote client connected causes the object to no longer respond to collisions as it should.
The physics is set to run on the server only. The remote client gets replicated copies of the object’s position and orientation. Both players see the same motion of the object moving and both see it falling thru the floor.
I can’t figure out why having a remotely connected client would cause the physics to have collision issues. Ideas?