So I made a very crude workaround that I would need to refine, but I do not feel like this is the proper setup for my character replication. I think I’m hitting a bug and my forum searches of my specific issue is looking like I’m not mistaken.
I will have to add a new boolean for each action, so instead of just “crouching” to change animations, I will need to do “crouching” to change the animations and then “crouched” to hold the player into position to do the crouching animation properly for all clients. Is there a reason why the character is snapping the mesh to the default relative location on clients? Am I somehow overwriting a command to set it somehow for my clients?
I am totally not convinced this is the best way to handle this. This is only my Host character as well.