So, I was busy developing a passion game, and BAM.
FBX exported animation seems to be causing a distortion at the legs of my mesh @
https://i.imgur.com/U8N7GOd.png
The animation is perfectly normal in blender and in the default t-pose that he was imported in.
See video for more information:
Am I exporting something wrong, or am I importing something wrong?
Not sure if it makes any difference, but I have Force Root Lock on my animation.