I’ve recently run into an unusual bug that causes UE4 to crash every time. I added a character that I modeled in Blender, with a few animations, and added the textures into Unreal. I then added the physics capsules to the various bones/limbs, and all was well. As I added capsules and constraints in the physics asset editor, I simulated the physics to make sure everything was working well. I completed all of the capsules, and then went into the mesh editor to start working on cloth simulation. Before I could do that, however, UE4 crashed. Now, if I decide to apply a physics simulation on the character, UE4 crashes. I can simulate physics on the default mannequin, however, with no issues.
Here are a couple of pictures of my physics asset: Screenshot - 2387922679a022c0730ac74d387d4bc8 - Gyazo | Screenshot - 5fc730a314bbf53f50260fe3938c2dc6 - Gyazo
Here is the “summary information” of the crash log:
Unhandled exception
UE4Editor_PhysicsAssetEditor
UE4Editor_PhysicsAssetEditor
UE4Editor_PhysicsAssetEditor
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
I can track down the full log and post it, if that is necessary. I would really appreciate some help here, as I cannot really continue development with this happening.
Thanks, in advance.