First off I am using 4.22
I am trying to incorporate a dodge roll animation into my character controller, however whenever I call the animMontage for the roll my character spins in place +/- 360 on the Z axis before the roll animation and then again after the animation. My animation is set to the RootMotion group and how I blend states is attached below. Any help with what may be causing the issue would be appreciated. Thank you for your time.
Here is an example of the issue: