Hi Guys,
I’m trying to make a material in UE4.21 to get my Handmesh to look like the Oculus Rift Hands. See another Forum Post for reference:
https://forums.unrealengine.com/development-discussion/vr-ar-development/1547006-hand-presence-with-oculus-rift
However: for some reason i cant reach https://github.com/Oculus-VR/UnrealEngine/tree/4.17/Samples/Oculus/HandSample
I tried it with a Custom Depth Buffer from another Forum Post which i don’t remember now:
But trying this i still got this result:
I want the hand to have translucency, but for the parts that would be occluded when having a normal material to be occluded with the translucent material as well.
Maybe i am missing something, please help me.