If using OculusBoundaryComponent, but no HMD is connected and Vive is also setup but not turned on (so it runs an inactive SteamVR). Oculus BoundaryComponent crashes in OnTick:
Could you please provide the contents of the call stack when you receive this crash. Also for clarification, is this happening in a new project or is this from a project that you have upgraded from 4.17.
This occurs when running up into the editor after the VR system initialises.
To make it go wrong, run with SteamVR system installed but with the HMD/Sensors turned off. I also have an Oculus installed but not connected.
So I was able to reproduce a similar bug with this where my 4.18 projects would crash the moment I added the boundary component with no HMD connected. 4.17 I was having no issues what so ever. I have created a bug report for the crash I was receiving and linked yours in as well as a related issue.