We are trying to play with the Oculus Hand Tracking with an oculus quest 2 and UE4 4.26.
Our problem is that we cannot get working the physics simulation with the Oculus Hand Component.
We have setup the body and constraint on the hand mesh but they are still passing through objects …
Did someone have succeed to enable physical simulation with the hand tracking in VR?
The goal is to not use custom poses.
i’m facing the same problem, what i’ve noticed if that if tick the option initialize physics AND you dont choose any mesh thus using the oculus hand mesh that is generated on runtime you can actually do physical interactions, hope this helps
i had the same problem too but i found a way. in beginplay use “setPhysicsAsset” node to set the physics asset and then call the “initialize Hand Physics” after that its working for me.