I would like to know why my oculus touch thumbsticks, even though I have enabled the oculus plugin, don’t do anything when I play in VR preview in the editor. The thing is that the pawn does not move at all when I move my thumbsticks. I have been searching for a very long time why this happens and nobody seem to have encountered this issue at the moment. I am a bit desperate right now.
Check if the correct buttons are mapped to the events in your Settings/Project Settings/Input. If set and it’s still not working, add a breakpoint to the input action event, make sure it triggers when you move the thumbstick.
Get the forward vector from your camera or pawn, not only from the yaw.