oculus so choppy

i really need to have something to show by may next year so i just went out and got a gtx780. there is a definite improvement but i still have to set everything on medium or lower to get the 75FPS and that is only in super simple demos. the level i was working on has a mountain landscape that you fly through with a sky. really not so bad but the max i get on it with the gtx780 (overclocked, too!) and medium graphics is 50FPS. so i think i’m going to have to go into the code and turn off screen space relections and temporalAA and who knows what else. i’ll report back if there’s a big difference.

so even with top end stuff…this still needs a lot of crazy configuration. it’s very, very frustrating. i know it’s still in dev version, though, so i’m not complaining too much as i knew there would be a lot of set up necessary to get what you wanted. i just didn’t know it’d be quite this bad.