Oculus Rift VR Support?

Hi, first i love CR! :slight_smile:

Unreal 4 supports the Oculus Rift for viewing Objects in virtual reality, so right now my workflow is
prepairing all CR data to be used with Unreal 4. My question, are you planing a VR viewer for CR in the near future?
For me watching architekture with my Rift on is breathtaking, you feel the real scale of objects,
it would be great to have a build in viewer, where you scan objects, and then walk around the point cloud
and later maybe around a meshed object.
Something like this: https://www.youtube.com/watch?v=RXJKsvdnPY4

Btw, the Consumer Oculus Rift is comming April!

Nedo

Dear Nedo,

The experience with VR helmet is really great. We would love to support that internally. It is hard to estimate the dates now, but It will follow update in the real-time renderer which is on the dev road map already.

We know some people already experimented with that, I would not be surprised if some scenes from the youtube video were made using RC.

Thank you very much for the Info!
Nice to know you are aware of the Virtual Reality helmets,
beside the Oculus Rift i ordered the HTC Vive too, especialy for full room scale VR. (like the Video above).

How about stereoscopic shutter glasses support, like Nvidia 3D Vision?