Oculus Rift S not loading UE4 VR preview

Hi there!
I started a VR project to fiddle around with some stuff and I had imported one of my meshes into the map and wanted to see it up close. The thing is that while the editor itself works completely fine it seems that the VR preview simply won’t react to my Oculus rift S which in turn makes it impossible for me to move around using the HDM and hands aren’t appearing either. Also when looking in my vr headset it shows the standard loading program screen but it won’t move from that point on.

I had previously used UE4 4.21 and in that version it worked just fine. I’ve also made sure that the Oculus VR plugin is enabled, in other words everything should be af “factory settings”.

Same problem here, help please

It has something to do with the Oculus VR plugin. When I disable it, the VR preview launches. But I dont know how to make it work with the plugin enabled…any ideas? It worked fine before the latest UE update.

Same here, Oculus Rift, with 4.25.3, really painfull…

Do you happen to have “Dedicated Server” checked in PIE settings? You need to disable the Oculus Splash screen (only for testing in editor, it works with client/server builds) if you want to test Dedicated Server in editor.

Working as expected: thanks a lot!