Oculus Rift Entitlement

ovr_Entitlement_GetIsViewerEntitled()

I was reading over the PDF that comes with the Rift SDK and it seems that in order to submit to the Oculus store this function needs to be called. I was looking through the engine source code and it’s not being called anywhere. Before actually doing a search, I was assuming that it would be called once the package is built in release mode with “For Distribution” similar to how the osig files are removed for a Gear build. I was wondering how and where to include the entitlement check for Rift builds in UE4.

I am using 4.11.1 github version.

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Looking for the same thing, did you ever find a way?

Hello xxoxdanielxoxx,

This is not currently implemented in the engine. It is something that the developers are aware of and it is currently under consideration (UES-2651). I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day