ovr_Entitlement_GetIsViewerEntitled()
I was reading over the PDF that comes with the Rift SDK and it seems that in order to submit to the Oculus store this function needs to be called. I was looking through the engine source code and it’s not being called anywhere. Before actually doing a search, I was assuming that it would be called once the package is built in release mode with “For Distribution” similar to how the osig files are removed for a Gear build. I was wondering how and where to include the entitlement check for Rift builds in UE4.
I am using 4.11.1 github version.