Oculus Quest: Slice, Grab, Attract/Impulse, Throw, Teleport, Destruction

https://youtube.com/watch?v=gCnRfslNr3g
I’m developing on the **Oculus Quest **via UE4 blueprints.

Slice:
depends on sword velocity which is the 0 text that appears when you grab it: this value indicates the velocity (from 0 still to 10) and blade starts to slice when velocity is over 2 so that you can not slice without swinging the sword. Fast sword movement means more impulse on the slice.

Grab:
distant grab can catch meshes or weapons. You can grab with one or two hands.
Basketball mesh has specific material bouncing properties.

Attract:
you can attract force and grab objects or generate impulse and create explosions with both hands.

Throw:
ones you have grabbed an object you can throw it far away: the strenght increases if you throw while moving your hand too.

Teleport:
you can teleport on ground walking with both hands click or versus a far away mesh (red cubes) with a single click. Movement can be slower and is smooth to avoid motion sickness.

Destruction:
on Quest and Androids, destruction is not possible, In my case I’m developing a destruction system based on random multiple slices all simultaneously on the same mesh. These slices divide the mesh in random geometry pieces that look like a destructible mesh.

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