Hi,
- 2D widgets are not supported in VR mode so you’ll need to find another way to do that camera fade. One possible method is: https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-color-functions/
otherwise something like using a stereo layer very close to the camera would work. - The debug rays should not be used, not just because they don’t render properly with mutliview, but also because they do not show on Shipping builds for distribution, so when you go to release you’re game you’ll see it’s gone!
You’ll need to recreate this yourself annoying but does not take too long. There are lots of tutorials online for creating it.