This is awesome thanks!
I’ve been trying to get this solution to work for me but noticed something interesting. I haven’t been using the OculusOnlineSubsystem, which is where these changes are located. I’ve been testing multiplayer through the standard OnlineSubsystem. However, this is the exact issue I’m facing so there must be a similar issue with the code elsewhere.
My team is testing 4.23 with the OculusOnlineSubsystem this week so hopefully we can get past this issue.