Hi, I run the app I have built in unreal engine 5.3.2 on Oculus Quest 3, and decided to check logs why is it happening. My game loaded, but there is something wrong with the textures I have never seen before. I have those logs
Assertion failed: !ScreenTexture.Texture->Desc.IsTextureArray() [File:./Runtime/Renderer/Private/ScreenPass.cpp] [Line: 83]
08-29 15:13:42.544 7096 7223 D UE :
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]Assertion failed: !ScreenTexture.Texture->Desc.IsTextureArray() [File:./Runtime/Renderer/Private/ScreenPass.cpp] [Line: 83]
08-29 15:13:42.551 7096 7223 D UE :
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: === Critical error: ===
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: Assertion failed: !ScreenTexture.Texture->Desc.IsTextureArray() [File:./Runtime/Renderer/Private/ScreenPass.cpp] [Line: 83]
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007493D0DCC0 libUnreal.so(0x000000000D285CC0)!AddMobilePostProcessingPasses(FRDGBuilder&, FScene*, FViewInfo const&, FSceneUniformBuffer&, FMobilePostProcessingInputs const&, FInstanceCullingManager&)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007493AAAC14 libUnreal.so(0x000000000D022C14)!FMobileSceneRenderer::Render(FRDGBuilder&)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x00000074940EDC34 libUnreal.so(0x000000000D665C34)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x00000074940F0910 libUnreal.so(0x000000000D668910)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007490199FF4 libUnreal.so(0x0000000009711FF4)!FNamedTaskThread::ProcessTasksNamedThread(int, bool)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x00000074901983B8 libUnreal.so(0x00000000097103B8)!FNamedTaskThread::ProcessTasksUntilQuit(int)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007492011278 libUnreal.so(0x000000000B589278)!RenderingThreadMain(FEvent*)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007492028910 libUnreal.so(0x000000000B5A0910)!FRenderingThread::Run()
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x0000007490368B20 libUnreal.so(0x00000000098E0B20)!FRunnableThreadPThread::Run()
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x000000749018FE98 libUnreal.so(0x0000000009707E98)!FRunnableThreadPThread::_ThreadProc(void*)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x00000075BE9C5154 libc.so(0x00000000000E0154)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error: [Callstack] 0x00000075BE9716E0 libc.so(0x000000000008C6E0)
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.551 7096 7223 D UE : [2024.08.29-22.13.42:551][ 0]LogAndroid: Error:
08-29 15:13:42.554 7096 7223 D UE : [2024.08.29-22.13.42:554][ 0]LogExit: Executing StaticShutdownAfterError
08-29 15:13:42.555 7096 7223 D UE : [2024.08.29-22.13.42:555][ 0]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)
anyone can help?