Oculus Quest Antialiasing

I’m packaging for Oculus Quest, in android, all work fine but I have problem with antialiasing and jittering. I wanto to inprove MSAA and/or resolution. I tried all, with consolle and device profile…but nothing work.

Please help me


Hey there, try to increase the vr.pixeldensity to 1.25 or 1.5 if you can, thats the only thing I found to improve the AA.

Ok, but where? In console? In level blueprint? In device profile? Thanks!!!

Run a command via blueprint at startup or add it to the .ini

Maybe you could try this again, under device profile.ini file add in this two command r.MobileContentScaleFactor=0,r.DefaultFeature.AntiAliasing=2

Then enable Forward shading renderer.(MSAA only work with forward shader!)

To use Multisample Anti-Aliasing (MSAA):

  1. In the Edit menu, open the Project Settings.
  2. Select the Rendering tab on the left and locate the Default Settings category.
  3. Set the Anti-Aliasing Method property to MSAA.

This should work on android and improve the AA,r.DefaultFeature.AntiAliasing value can be set higher if needed . (I tested on a SD820 Phone, Exynos Samsung galaxy S9, SD 855 Phone). Good luck and I hope it works for you too.