Hello UE4, So I am aiming to package my project to the Quest, and it works successfully, but it crashes on start.
It seems to do with HierarchalInstanceStaticMesh.
I don’t believe I even use Instanced Static Meshes at all?
Any clues on how to move forward would be awesome.
Thank you so much!
-Brandon
LOG:
********** DEPLOY COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
Starting Client....
Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9BF7X9144 shell getprop ro.product.cpu.abi
Took 0.0817797s to run adb.exe, ExitCode=0
Apk='D:\Virtuoso2019\Virtuoso\Binaries/Android\Virtuoso-armv7-es2.apk', ClientApp='D:\VirtuosoBuilds\Quest\Android_ASTC\Virtuoso\Binaries\Android\Virtuoso', ExeName='D:\Virtuoso2019\Virtuoso\Binaries\Android\Virtuoso'
Running Package@Device:com.Virtuoso.Virtuoso@1PASH9BF7X9144
Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9BF7X9144 logcat -c
Took 0.0807818s to run adb.exe, ExitCode=0
Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9BF7X9144 shell am start -n com.Virtuoso.Virtuoso/com.epicgames.ue4.GameActivity
Starting: Intent { cmp=com.Virtuoso.Virtuoso/com.epicgames.ue4.GameActivity }
Took 1.4960024s to run adb.exe, ExitCode=0
Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9BF7X9144 logcat -d -s UE4 -s Debug
--------- beginning of system
--------- beginning of main
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Number of dev versions registered: 23
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
06-10 14:49:47.107 4550 4566 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
06-10 14:49:47.108 4550 4566 D UE4 : LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
06-10 14:49:47.139 4550 4566 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
06-10 14:49:47.141 4550 4566 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
06-10 14:49:47.161 4550 4566 D UE4 : LogInit: Object subsystem initialized
06-10 14:49:47.169 4550 4566 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
06-10 14:49:47.177 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:177][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
06-10 14:49:47.178 4550 4566 D UE4 : [2019.06.10-21.49.47:178][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
06-10 14:49:47.179 4550 4566 D UE4 : [2019.06.10-21.49.47:179][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
06-10 14:49:47.180 4550 4566 D UE4 : [2019.06.10-21.49.47:180][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
06-10 14:49:47.180 4550 4566 D UE4 : [2019.06.10-21.49.47:180][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
06-10 14:49:47.180 4550 4566 D UE4 : [2019.06.10-21.49.47:180][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:180][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
06-10 14:49:47.181 4550 4566 D UE4 : [2019.06.10-21.49.47:181][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
06-10 14:49:47.182 4550 4566 D UE4 : [2019.06.10-21.49.47:182][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
06-10 14:49:47.183 4550 4566 D UE4 : [2019.06.10-21.49.47:183][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
06-10 14:49:47.183 4550 4566 D UE4 : [2019.06.10-21.49.47:183][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
06-10 14:49:47.183 4550 4566 D UE4 : [2019.06.10-21.49.47:183][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.186 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.186 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
06-10 14:49:47.186 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
06-10 14:49:47.186 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.186 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:186][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
06-10 14:49:47.187 4550 4566 D UE4 : [2019.06.10-21.49.47:187][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
06-10 14:49:47.188 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:188][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
06-10 14:49:47.189 4550 4566 D UE4 : [2019.06.10-21.49.47:189][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
06-10 14:49:47.190 4550 4566 D UE4 : [2019.06.10-21.49.47:190][ 0]LogAndroid: Vulkan not available as project packaged without bSupportsVulkan or bSupportsVulkanSM5.
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: Checking 36 rules from DeviceProfile ini file.
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: Default profile: Android_Default
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: GpuFamily: Adreno (TM) 540
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: GlVersion: OpenGL ES 3.2 V@375.0 (GIT@b1f8328, I8a36212832) (Date:03/05/19)
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: VulkanAvailable: false
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: VulkanVersion: 1.0.87
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: AndroidVersion: 7.1.1
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: DeviceMake: Oculus
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: DeviceModel: Quest
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: DeviceBuildNumber: user-256550.5350.0
06-10 14:49:47.217 4550 4566 D UE4 : [2019.06.10-21.49.47:217][ 0]LogAndroid: UsingHoudini: false
06-10 14:49:47.238 4550 4566 D UE4 : [2019.06.10-21.49.47:238][ 0]LogAndroid: Selected Device Profile: [Android_Adreno5xx]
06-10 14:49:47.238 4550 4566 D UE4 : [2019.06.10-21.49.47:238][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Adreno5xx]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogHAL: Display: Platform has ~ 4 GB [3974156288 / 4294967296 / 4], which maps to Default [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.DisjointTimerQueries:1]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogInit: Going up to parent DeviceProfile [Android_High]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:1.0]]
06-10 14:49:47.239 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogInit: Going up to parent DeviceProfile [Android]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:239][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:0]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogInit: Going up to parent DeviceProfile []
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '2'
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
06-10 14:49:47.240 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:240][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
06-10 14:49:47.241 4550 4566 D UE4 : [2019.06.10-21.49.47:241][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
06-10 14:49:47.242 4550 4566 D UE4 : [2019.06.10-21.49.47:242][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConsoleManager: Setting the console variable 'r.RefractionQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Virtuoso/Saved/Config/Android/Scalability.ini]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
06-10 14:49:47.243 4550 4566 D UE4 : [2019.06.10-21.49.47:243][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:246][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Virtuoso/Saved/Config/Android/Engine.ini]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[Slate.CacheRenderData:0]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[r.VSync:1]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
06-10 14:49:47.247 4550 4566 D UE4 : [2019.06.10-21.49.47:247][ 0]LogConfig: Setting CVar [[TaskGraph.EnablePowerSavingThreadPriorityReduction:1]]
06-10 14:49:47.250 4550 4566 D UE4 : [2019.06.10-21.49.47:250][ 0]LogInit: Memory total: Physical=3790.05MB (4GB approx) Available=2163.27MB PageSize=4.0KB
06-10 14:49:47.267 4550 4566 D UE4 : [2019.06.10-21.49.47:267][ 0]LogInit: Using OS detected language (en-US).
06-10 14:49:47.267 4550 4566 D UE4 : [2019.06.10-21.49.47:267][ 0]LogInit: Using OS detected locale (en-US).
06-10 14:49:47.268 4550 4566 D UE4 : [2019.06.10-21.49.47:268][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
06-10 14:49:47.348 4550 4566 D UE4 : [2019.06.10-21.49.47:348][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
06-10 14:49:47.349 4550 4566 D UE4 : [2019.06.10-21.49.47:349][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
06-10 14:49:47.352 4550 4566 D UE4 : [2019.06.10-21.49.47:351][ 0]LogAndroid: VulkanRHI will NOT be used:
06-10 14:49:47.352 4550 4566 D UE4 : [2019.06.10-21.49.47:352][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
06-10 14:49:47.352 4550 4566 D UE4 : [2019.06.10-21.49.47:352][ 0]LogAndroid: OpenGL ES will be used.
06-10 14:49:47.352 4550 4566 D UE4 : FPlatformOpenGLDevice:Init
06-10 14:49:47.352 4550 4566 D UE4 : AndroidEGL::InitSurface 0, 0
06-10 14:49:47.352 4550 4566 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0xdf492c60
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Not Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Not Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Not Present
06-10 14:49:47.353 4550 4566 D UE4 : [2019.06.10-21.49.47:353][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID Not Present
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: Initializing OpenGL RHI
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_VENDOR: Qualcomm
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_RENDERER: Adreno (TM) 540
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_VERSION: OpenGL ES 3.2 V@375.0 (GIT@b1f8328, I8a36212832) (Date:03/05/19)
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: OpenGL Extensions:
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_EGL_image
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_EGL_image_external
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_EGL_sync
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_vertex_half_float
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_framebuffer_object
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_rgb8_rgba8
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_AMD_compressed_ATC_texture
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_KHR_texture_compression_astc_ldr
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_KHR_texture_compression_astc_hdr
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_texture_compression_astc
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_texture_npot
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_EXT_read_format_bgra
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_OES_texture_3D
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_EXT_color_buffer_float
06-10 14:49:47.354 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_EXT_color_buffer_half_float
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:354][ 0]LogRHI: GL_QCOM_alpha_test
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_depth24
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_packed_depth_stencil
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_depth_texture
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_depth_texture_cube_map
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_sRGB
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_texture_float
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_texture_float_linear
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_texture_half_float
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_texture_half_float_linear
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_sRGB_decode
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_format_sRGB_override
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_element_index_uint
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_copy_image
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_geometry_shader
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_tessellation_shader
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_texture_stencil8
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_shader_io_blocks
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_shader_image_atomic
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_sample_variables
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_border_clamp
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_EGL_image_external_wrap_modes
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_multisampled_render_to_texture2
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_OES_shader_multisample_interpolation
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_cube_map_array
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_draw_buffers_indexed
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_gpu_shader5
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_robustness
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_texture_buffer
06-10 14:49:47.355 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_EXT_shader_framebuffer_fetch
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:355][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch_depth_stencil
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_texture_storage_multisample_2d_array
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_sample_shading
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_get_program_binary
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_debug_label
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_KHR_blend_equation_advanced
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_QCOM_tiled_rendering
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_ANDROID_extension_pack_es31a
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_primitive_bounding_box
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_standard_derivatives
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_vertex_array_object
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_disjoint_timer_query
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_KHR_debug
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_YUV_target
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_sRGB_write_control
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_texture_norm16
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_discard_framebuffer
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_surfaceless_context
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OVR_multiview
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OVR_multiview2
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_texture_sRGB_R8
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_KHR_no_error
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_debug_marker
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OES_EGL_image_external_essl3
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_OVR_multiview_multisampled_render_to_texture
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_buffer_storage
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_external_buffer
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_blit_framebuffer_params
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_clip_cull_distance
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_protected_textures
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_shader_non_constant_global_initializers
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_QCOM_texture_foveated
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_QCOM_shader_framebuffer_fetch_noncoherent
06-10 14:49:47.356 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_QCOM_shader_framebuffer_fetch_rate
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:356][ 0]LogRHI: GL_EXT_memory_object
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_memory_object_fd
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_EGL_image_array
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_NV_shader_noperspective_interpolation
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_EGL_image_storage
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_blend_func_extended
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_clip_control
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_OES_texture_view
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_EXT_fragment_invocation_density
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 32
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 31
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: Fragment shader lowp precision: 10
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: Fragment shader mediump precision: 10
06-10 14:49:47.357 4550 4566 D UE4 : [2019.06.10-21.49.47:357][ 0]LogRHI: Fragment shader highp precision: 23
06-10 14:49:47.358 4550 4566 D UE4 : [2019.06.10-21.49.47:358][ 0]LogRHI: Support for 4x MSAA detected
06-10 14:49:47.358 4550 4566 D UE4 : [2019.06.10-21.49.47:358][ 0]LogRHI: Image external enabled: ImageExternalESSL300
06-10 14:49:47.358 4550 4566 D UE4 : [2019.06.10-21.49.47:358][ 0]LogRHI: Device supports mobile multi-view.
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_SAMPLES: 1
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 32
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
06-10 14:49:47.359 4550 4566 D UE4 : [2019.06.10-21.49.47:359][ 0]LogRHI: PLATFORM_ANDROID
06-10 14:49:47.360 4550 4566 D UE4 : [2019.06.10-21.49.47:360][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Virtuoso.Virtuoso/files/ProgramBinaryCache/GLSL_ES2_6DC596F377CA69BE485487D34C58C30086CF30DD
06-10 14:49:47.360 4550 4566 D UE4 : [2019.06.10-21.49.47:360][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
06-10 14:49:47.371 4550 4566 D UE4 : [2019.06.10-21.49.47:371][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
06-10 14:49:47.373 4550 4566 D UE4 : [2019.06.10-21.49.47:373][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
06-10 14:49:47.373 4550 4566 D UE4 : [2019.06.10-21.49.47:373][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
06-10 14:49:47.380 4550 4566 D UE4 : [2019.06.10-21.49.47:380][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
06-10 14:49:47.380 4550 4566 D UE4 : [2019.06.10-21.49.47:380][ 0]LogRHI: Display: Testing for shader compiler compatibility
06-10 14:49:47.384 4550 4566 D UE4 : [2019.06.10-21.49.47:384][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
06-10 14:49:47.384 4550 4566 D UE4 : [2019.06.10-21.49.47:384][ 0]LogRHI: Display: Testing for round() function availability
06-10 14:49:47.386 4550 4566 D UE4 : [2019.06.10-21.49.47:386][ 0]LogRHI: Warning: Disabling the need for the round() function hack
06-10 14:49:47.387 4550 4566 D UE4 : [2019.06.10-21.49.47:387][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
06-10 14:49:47.387 4550 4566 D UE4 : [2019.06.10-21.49.47:387][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
06-10 14:49:47.388 4550 4566 D UE4 : [2019.06.10-21.49.47:387][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
06-10 14:49:47.388 4550 4566 D UE4 : [2019.06.10-21.49.47:388][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
06-10 14:49:47.388 4550 4566 D UE4 : [2019.06.10-21.49.47:388][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
06-10 14:49:47.388 4550 4566 D UE4 : [2019.06.10-21.49.47:388][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
06-10 14:49:47.388 4550 4566 D UE4 : [2019.06.10-21.49.47:388][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FullBodyIKPlugin and no native library supported.
06-10 14:49:47.389 4550 4566 D UE4 : [2019.06.10-21.49.47:389][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FullBodyIKPlugin_SC and no native library supported.
06-10 14:49:47.389 4550 4566 D UE4 : [2019.06.10-21.49.47:389][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FullBodyIKPlugin and no native library supported.
06-10 14:49:47.389 4550 4566 D UE4 : [2019.06.10-21.49.47:389][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FullBodyIKPlugin_SC and no native library supported.
06-10 14:49:47.389 4550 4566 D UE4 : [2019.06.10-21.49.47:389][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
06-10 14:49:47.389 4550 4566 D UE4 : [2019.06.10-21.49.47:389][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
06-10 14:49:47.390 4550 4566 D UE4 : [2019.06.10-21.49.47:390][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
06-10 14:49:47.390 4550 4566 D UE4 : [2019.06.10-21.49.47:390][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
06-10 14:49:47.390 4550 4566 D UE4 : [2019.06.10-21.49.47:390][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
06-10 14:49:47.390 4550 4566 D UE4 : [2019.06.10-21.49.47:390][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
06-10 14:49:47.391 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
06-10 14:49:47.391 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
06-10 14:49:47.391 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
06-10 14:49:47.391 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
06-10 14:49:47.391 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:391][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:392][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:392][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:392][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:392][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
06-10 14:49:47.392 4550 4566 D UE4 : [2019.06.10-21.49.47:392][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
06-10 14:49:47.393 4550 4566 D UE4 : [2019.06.10-21.49.47:393][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
06-10 14:49:47.393 4550 4566 D UE4 : [2019.06.10-21.49.47:393][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
06-10 14:49:47.393 4550 4566 D UE4 : [2019.06.10-21.49.47:393][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
06-10 14:49:47.393 4550 4566 D UE4 : [2019.06.10-21.49.47:393][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SoundUtilities and no native library supported.
06-10 14:49:47.394 4550 4566 D UE4 : [2019.06.10-21.49.47:393][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SoundUtilities_SC and no native library supported.
06-10 14:49:47.394 4550 4566 D UE4 : [2019.06.10-21.49.47:394][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SoundUtilities and no native library supported.
06-10 14:49:47.394 4550 4566 D UE4 : [2019.06.10-21.49.47:394][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SoundUtilities_SC and no native library supported.
06-10 14:49:47.394 4550 4566 D UE4 : [2019.06.10-21.49.47:394][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
06-10 14:49:47.394 4550 4566 D UE4 : [2019.06.10-21.49.47:394][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
06-10 14:49:47.395 4550 4566 D UE4 : [2019.06.10-21.49.47:395][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
06-10 14:49:47.395 4550 4566 D UE4 : [2019.06.10-21.49.47:395][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
06-10 14:49:47.395 4550 4566 D UE4 : [2019.06.10-21.49.47:395][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Synthesis and no native library supported.
06-10 14:49:47.395 4550 4566 D UE4 : [2019.06.10-21.49.47:395][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Synthesis_SC and no native library supported.
06-10 14:49:47.395 4550 4566 D UE4 : [2019.06.10-21.49.47:395][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Synthesis and no native library supported.
06-10 14:49:47.396 4550 4566 D UE4 : [2019.06.10-21.49.47:396][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Synthesis_SC and no native library supported.
06-10 14:49:47.396 4550 4566 D UE4 : [2019.06.10-21.49.47:396][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
06-10 14:49:47.396 4550 4566 D UE4 : [2019.06.10-21.49.47:396][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
06-10 14:49:47.396 4550 4566 D UE4 : [2019.06.10-21.49.47:396][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
06-10 14:49:47.396 4550 4566 D UE4 : [2019.06.10-21.49.47:396][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
06-10 14:49:47.397 4550 4566 D UE4 : [2019.06.10-21.49.47:397][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PTMTool and no native library supported.
06-10 14:49:47.397 4550 4566 D UE4 : [2019.06.10-21.49.47:397][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PTMTool_SC and no native library supported.
06-10 14:49:47.397 4550 4566 D UE4 : [2019.06.10-21.49.47:397][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PTMTool and no native library supported.
06-10 14:49:47.397 4550 4566 D UE4 : [2019.06.10-21.49.47:397][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PTMTool_SC and no native library supported.
06-10 14:49:47.433 4550 4566 D UE4 : [2019.06.10-21.49.47:433][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
06-10 14:49:47.464 4550 4566 D UE4 : [2019.06.10-21.49.47:464][ 0]LogSlate: Using FreeType 2.4.12
06-10 14:49:47.472 4550 4566 D UE4 : [2019.06.10-21.49.47:472][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
06-10 14:49:47.920 4550 4566 D UE4 : [2019.06.10-21.49.47:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Virtuoso and no native library supported.
06-10 14:49:47.920 4550 4566 D UE4 : [2019.06.10-21.49.47:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Virtuoso_SC and no native library supported.
06-10 14:49:47.920 4550 4566 D UE4 : [2019.06.10-21.49.47:920][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 8191 of 0 tasks for precompile.
06-10 14:49:47.920 4550 4566 D UE4 : [2019.06.10-21.49.47:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Virtuoso and no native library supported.
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:920][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Virtuoso_SC and no native library supported.
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 8191 of 0 tasks for precompile.
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Virtuoso using shader platform 8.
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogInit: Using OS detected language (en-US).
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogInit: Using OS detected locale (en-US).
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
06-10 14:49:47.921 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
06-10 14:49:47.922 4550 4566 D UE4 : [2019.06.10-21.49.47:921][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
06-10 14:49:47.922 4550 4566 D UE4 : [2019.06.10-21.49.47:922][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
06-10 14:49:47.922 4550 4566 D UE4 : [2019.06.10-21.49.47:922][ 0]LogTextLocalizationManager: Compacting localization data took 0.03ms
06-10 14:49:47.957 4550 4566 D UE4 : [2019.06.10-21.49.47:957][ 0]LogAssetRegistry: FAssetRegistry took 0.0333 seconds to start up
06-10 14:49:48.263 4550 4566 D UE4 : [2019.06.10-21.49.48:263][ 0]LogStreaming: Display: Flushing async loaders.
06-10 14:49:48.265 4550 4566 D UE4 : [2019.06.10-21.49.48:265][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 1 prioritized culture(s) in 0.000362 seconds
06-10 14:49:48.381 4550 4566 D UE4 : [2019.06.10-21.49.48:381][ 0]LogNetVersion: Virtuoso 1.0.0, NetCL: 0, EngineNetVer: 10, GameNetVer: 0 (Checksum: 1056535421)
06-10 14:49:49.194 4550 4566 D UE4 : [2019.06.10-21.49.49:194][ 0]LogMoviePlayer: Initializing movie player
06-10 14:49:49.197 4550 4566 D UE4 : [2019.06.10-21.49.49:197][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
06-10 14:49:49.217 4550 4566 D UE4 : [2019.06.10-21.49.49:217][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
06-10 14:49:49.244 4550 4566 D UE4 : [2019.06.10-21.49.49:244][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
06-10 14:49:49.245 4550 4566 D UE4 : [2019.06.10-21.49.49:245][ 0]LogOcInput: OculusInput pre-init called
06-10 14:49:49.266 4550 4566 D UE4 : [2019.06.10-21.49.49:266][ 0]LogUObjectArray: 42105 objects as part of root set at end of initial load.
06-10 14:49:49.266 4550 4566 D UE4 : [2019.06.10-21.49.49:266][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
06-10 14:49:49.266 4550 4566 D UE4 : [2019.06.10-21.49.49:266][ 0]LogUObjectAllocator: 4798900 out of 0 bytes used by permanent object pool.
06-10 14:49:49.266 4550 4566 D UE4 : [2019.06.10-21.49.49:266][ 0]LogUObjectArray: CloseDisregardForGC: 42105/42105 objects in disregard for GC pool
06-10 14:49:49.280 4550 4566 D UE4 : [2019.06.10-21.49.49:279][ 0]LogAndroid: Display: Passed PreInit()
06-10 14:49:49.283 4550 4566 D UE4 : [2019.06.10-21.49.49:283][ 0]LogEngine: Initializing Engine...
06-10 14:49:49.285 4550 4566 D UE4 : [2019.06.10-21.49.49:285][ 0]LogHMD: Oculus plugin initialized. Version: 4.22.0-0+++UE4+Release-4.22, OVRPlugin: 1.32.0
06-10 14:49:49.293 4550 4566 D UE4 : [2019.06.10-21.49.49:293][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.004 s
06-10 14:49:49.335 4550 4566 D UE4 : [2019.06.10-21.49.49:334][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorMaterials/GizmoMaterial requested by async loading code. NameToLoad: /Engine/EditorMaterials/GizmoMaterial
06-10 14:49:49.335 4550 4566 D UE4 : [2019.06.10-21.49.49:335][ 0]LogStreaming: Error: Found 0 dependent packages...
06-10 14:49:49.335 4550 4566 D UE4 : [2019.06.10-21.49.49:335][ 0]LogEngine: ERROR: Failed to load special material 'ArrowMaterialName' from path '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'. This will probably have bad consequences (depending on its use).
06-10 14:49:49.401 4550 4566 D UE4 : [2019.06.10-21.49.49:401][ 0]LogInit: Initializing FReadOnlyCVARCache
06-10 14:49:49.402 4550 4566 D UE4 : [JAVA] audiomanager.framesPerBuffer = 192
06-10 14:49:49.402 4550 4566 D UE4 : [2019.06.10-21.49.49:402][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
06-10 14:49:49.403 4550 4566 D UE4 : [2019.06.10-21.49.49:403][ 0]LogAudioMixer: Display: Sample Rate: 44100
06-10 14:49:49.403 4550 4566 D UE4 : [2019.06.10-21.49.49:403][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1152
06-10 14:49:49.403 4550 4566 D UE4 : [2019.06.10-21.49.49:403][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
06-10 14:49:49.403 4550 4566 D UE4 : [2019.06.10-21.49.49:403][ 0]LogAudioMixer: Display: Number of buffers to queue: 4
06-10 14:49:49.403 4550 4566 D UE4 : [2019.06.10-21.49.49:403][ 0]LogAudioMixer: Display: Max Channels (voices): 0
06-10 14:49:49.404 4550 4566 D UE4 : [2019.06.10-21.49.49:404][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
06-10 14:49:49.408 4550 4566 D UE4 : [2019.06.10-21.49.49:407][ 0]LogAudioMixer: Display: Initializing audio mixer.
06-10 14:49:49.408 4550 4566 D UE4 : [JAVA] audiomanager.optimalSampleRate = 48000
06-10 14:49:49.421 4550 4566 D UE4 : [2019.06.10-21.49.49:421][ 0]LogInit: FAudioDevice initialized.
06-10 14:49:49.423 4550 4566 D UE4 : [2019.06.10-21.49.49:423][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
06-10 14:49:49.436 4550 4566 D UE4 : [2019.06.10-21.49.49:436][ 0]LogInit: Texture streaming: Enabled
06-10 14:49:49.483 4550 4566 D UE4 : [2019.06.10-21.49.49:483][ 0]LogStreaming: Error: Couldn't find file for package /Engine/VREditor/Sounds/UI/Click_on_Button_Cue requested by async loading code. NameToLoad: /Engine/VREditor/Sounds/UI/Click_on_Button_Cue
06-10 14:49:49.483 4550 4566 D UE4 : [2019.06.10-21.49.49:483][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.483 4550 4566 D UE4 : [2019.06.10-21.49.49:483][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_MainMenu
06-10 14:49:49.483 4550 4566 D UE4 : [2019.06.10-21.49.49:483][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorSounds/GamePreview/StartSimulate_Cue requested by async loading code. NameToLoad: /Engine/EditorSounds/GamePreview/StartSimulate_Cue
06-10 14:49:49.484 4550 4566 D UE4 : [2019.06.10-21.49.49:484][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.484 4550 4566 D UE4 : [2019.06.10-21.49.49:484][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_MainMenu
06-10 14:49:49.484 4550 4566 D UE4 : [2019.06.10-21.49.49:484][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorSounds/GamePreview/PossessPlayer_Cue requested by async loading code. NameToLoad: /Engine/EditorSounds/GamePreview/PossessPlayer_Cue
06-10 14:49:49.484 4550 4566 D UE4 : [2019.06.10-21.49.49:484][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.484 4550 4566 D UE4 : [2019.06.10-21.49.49:484][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_MainMenu
06-10 14:49:49.544 4550 4566 D UE4 : [2019.06.10-21.49.49:544][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorSounds/GamePreview/EndPlayInEditor_Cue requested by async loading code. NameToLoad: /Engine/EditorSounds/GamePreview/EndPlayInEditor_Cue
06-10 14:49:49.545 4550 4566 D UE4 : [2019.06.10-21.49.49:545][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.545 4550 4566 D UE4 : [2019.06.10-21.49.49:545][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_Avatar
06-10 14:49:49.698 4550 4566 D UE4 : [2019.06.10-21.49.49:698][ 0]LogStreaming: Error: Couldn't find file for package /Engine/VREditor/Sounds/VR_click1_Cue requested by async loading code. NameToLoad: /Engine/VREditor/Sounds/VR_click1_Cue
06-10 14:49:49.698 4550 4566 D UE4 : [2019.06.10-21.49.49:698][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.698 4550 4566 D UE4 : [2019.06.10-21.49.49:698][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_LiveEvents
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorSounds/Notifications/CompileStart_Cue requested by async loading code. NameToLoad: /Engine/EditorSounds/Notifications/CompileStart_Cue
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_LiveEvents
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: Couldn't find file for package /Engine/EditorSounds/GamePreview/EjectFromPlayer_Cue requested by async loading code. NameToLoad: /Engine/EditorSounds/GamePreview/EjectFromPlayer_Cue
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.699 4550 4566 D UE4 : [2019.06.10-21.49.49:699][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/UMG/W_LiveEvents
06-10 14:49:49.815 4550 4566 D UE4 : [2019.06.10-21.49.49:815][ 0]LogStreaming: Error: Couldn't find file for package /Engine/VREditor/Devices/Vive/UE4_Logo requested by async loading code. NameToLoad: /Engine/VREditor/Devices/Vive/UE4_Logo
06-10 14:49:49.815 4550 4566 D UE4 : [2019.06.10-21.49.49:815][ 0]LogStreaming: Error: Found 1 dependent packages...
06-10 14:49:49.815 4550 4566 D UE4 : [2019.06.10-21.49.49:815][ 0]LogStreaming: Error: /Game/MenuBuilderCarousel/Materials/M_GlitchEffect
06-10 14:49:50.205 4550 4624 D UE4 : [2019.06.10-21.49.50:205][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:60030'
06-10 14:49:50.207 4550 4624 D UE4 : [2019.06.10-21.49.50:207][ 0]LogTcpMessaging: Discovered node 'FA3E97BF47661F6D07CFF785C5D2225C' on connection '127.0.0.1:60030'...
06-10 14:49:51.120 4550 4550 D UE4 : Creating console command broadcast listener
06-10 14:49:51.120 4550 4567 D UE4 : [2019.06.10-21.49.51:120][ 0]LogAndroid: Case APP_CMD_START
06-10 14:49:51.120 4550 4567 D UE4 : LogAndroidEvents::EnqueueAppEvent : 9, 0, tid = 4567, APP_EVENT_STATE_ON_START
06-10 14:49:51.122 4550 4550 D UE4 : ==================================> Inside onStart function in GameActivity
06-10 14:49:51.133 4550 4567 D UE4 : Case APP_CMD_RESUME
06-10 14:49:51.133 4550 4567 D UE4 : [2019.06.10-21.49.51:133][ 0]LogAndroid: Case APP_CMD_RESUME
06-10 14:49:51.133 4550 4567 D UE4 : LogAndroidEvents::EnqueueAppEvent : 7, 0, tid = 4567, APP_EVENT_STATE_ON_RESUME
06-10 14:49:51.133 4550 4550 D UE4 : onResume: start memory reporter runnable
06-10 14:49:51.133 4550 4550 D UE4 : === Restoring Transparent Bars ===
06-10 14:49:51.133 4550 4550 D UE4 : ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
06-10 14:49:51.134 4550 4550 D UE4 : Registering sensor listeners
06-10 14:49:51.134 4550 4550 D UE4 : App is running in Landscape
06-10 14:49:51.134 4550 4550 D UE4 : === Restoring Transparent Bars ===
06-10 14:49:51.134 4550 4550 D UE4 : ==============> Resuming main init
06-10 14:49:51.134 4550 4550 D UE4 : ==============> GameActive.onResume complete!
06-10 14:49:52.407 4550 4568 D UE4 : Used memory: 652203
06-10 14:49:52.656 4550 4566 D UE4 : [2019.06.10-21.49.52:656][ 0]LogMaterial: Can't compile eye_material with cooked content, will use default material instead
06-10 14:49:52.656 4550 4566 D UE4 : [2019.06.10-21.49.52:656][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/characters/materials/eyes/eye_material.eye_material: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:52.709 4550 4566 D UE4 : [2019.06.10-21.49.52:709][ 0]LogMaterial: Can't compile skin_body_mat with cooked content, will use default material instead
06-10 14:49:52.709 4550 4566 D UE4 : [2019.06.10-21.49.52:709][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/characters/materials/skin/skin_body_mat.skin_body_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:52.715 4550 4566 D UE4 : [2019.06.10-21.49.52:715][ 0]LogMaterial: Can't compile skin_head_mat with cooked content, will use default material instead
06-10 14:49:52.715 4550 4566 D UE4 : [2019.06.10-21.49.52:715][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/characters/materials/skin/skin_head_mat.skin_head_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.203 4550 4566 D UE4 : [2019.06.10-21.49.54:203][ 0]LogMaterial: Can't compile M_Torso with cooked content, will use default material instead
06-10 14:49:54.204 4550 4566 D UE4 : [2019.06.10-21.49.54:203][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_Torso.M_Torso: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.206 4550 4566 D UE4 : [2019.06.10-21.49.54:206][ 0]LogMaterial: Can't compile M_rightArm with cooked content, will use default material instead
06-10 14:49:54.206 4550 4566 D UE4 : [2019.06.10-21.49.54:206][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_rightArm.M_rightArm: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.429 4550 4566 D UE4 : [2019.06.10-21.49.54:429][ 0]LogMaterial: Can't compile M_Character_Hair with cooked content, will use default material instead
06-10 14:49:54.429 4550 4566 D UE4 : [2019.06.10-21.49.54:429][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Hair/M_Character_Hair.M_Character_Hair: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.472 4550 4566 D UE4 : [2019.06.10-21.49.54:472][ 0]LogMaterial: Can't compile M_Legs with cooked content, will use default material instead
06-10 14:49:54.472 4550 4566 D UE4 : [2019.06.10-21.49.54:472][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_Legs.M_Legs: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.476 4550 4566 D UE4 : [2019.06.10-21.49.54:476][ 0]LogMaterial: Can't compile M_LeftArm with cooked content, will use default material instead
06-10 14:49:54.476 4550 4566 D UE4 : [2019.06.10-21.49.54:476][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_LeftArm.M_LeftArm: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.484 4550 4566 D UE4 : [2019.06.10-21.49.54:484][ 0]LogMaterial: Can't compile M_Head with cooked content, will use default material instead
06-10 14:49:54.484 4550 4566 D UE4 : [2019.06.10-21.49.54:484][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_Head.M_Head: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.487 4550 4566 D UE4 : [2019.06.10-21.49.54:487][ 0]LogMaterial: Can't compile M_Hands with cooked content, will use default material instead
06-10 14:49:54.488 4550 4566 D UE4 : [2019.06.10-21.49.54:488][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Male_Mats/BodyParts/M_Hands.M_Hands: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.491 4550 4566 D UE4 : [2019.06.10-21.49.54:491][ 0]LogMaterial: Can't compile FemTorso_Mat with cooked content, will use default material instead
06-10 14:49:54.492 4550 4566 D UE4 : [2019.06.10-21.49.54:492][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Female_Mats/FemTorso_Mat.FemTorso_Mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.496 4550 4566 D UE4 : [2019.06.10-21.49.54:496][ 0]LogMaterial: Can't compile FemRightArm_Mat with cooked content, will use default material instead
06-10 14:49:54.496 4550 4566 D UE4 : [2019.06.10-21.49.54:496][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Female_Mats/FemRightArm_Mat.FemRightArm_Mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.503 4550 4566 D UE4 : [2019.06.10-21.49.54:502][ 0]LogMaterial: Can't compile FemLegs_Mat with cooked content, will use default material instead
06-10 14:49:54.503 4550 4566 D UE4 : [2019.06.10-21.49.54:503][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Female_Mats/FemLegs_Mat.FemLegs_Mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.506 4550 4566 D UE4 : [2019.06.10-21.49.54:506][ 0]LogMaterial: Can't compile FemLeftArm_Mat with cooked content, will use default material instead
06-10 14:49:54.506 4550 4566 D UE4 : [2019.06.10-21.49.54:506][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Female_Mats/FemLeftArm_Mat.FemLeftArm_Mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.510 4550 4566 D UE4 : [2019.06.10-21.49.54:510][ 0]LogMaterial: Can't compile FemHead_Mat with cooked content, will use default material instead
06-10 14:49:54.510 4550 4566 D UE4 : [2019.06.10-21.49.54:510][ 0]LogMaterial: Warning: /Game/CharacterDesigner/Materials/Female_Mats/FemHead_Mat.FemHead_Mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.534 4550 4566 D UE4 : [2019.06.10-21.49.54:534][ 0]LogMaterial: Can't compile hair_mat with cooked content, will use default material instead
06-10 14:49:54.534 4550 4566 D UE4 : [2019.06.10-21.49.54:534][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/hair/materials/hair_mat.hair_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.542 4550 4566 D UE4 : [2019.06.10-21.49.54:542][ 0]LogMaterial: Can't compile sneakers01_mat with cooked content, will use default material instead
06-10 14:49:54.542 4550 4566 D UE4 : [2019.06.10-21.49.54:542][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/apparel/female/footwear_sneaker01/sneakers01_mat.sneakers01_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.546 4550 4566 D UE4 : [2019.06.10-21.49.54:546][ 0]LogMaterial: Can't compile sneakers02_mat with cooked content, will use default material instead
06-10 14:49:54.546 4550 4566 D UE4 : [2019.06.10-21.49.54:546][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/apparel/female/footwear_sneaker02/sneakers02_mat.sneakers02_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.550 4550 4566 D UE4 : [2019.06.10-21.49.54:550][ 0]LogMaterial: Can't compile jeans_mat with cooked content, will use default material instead
06-10 14:49:54.550 4550 4566 D UE4 : [2019.06.10-21.49.54:550][ 0]LogMaterial: Warning: /Game/Virtuoso/character_customizer/apparel/female/lowerbody_jeans/jeans_mat.jeans_mat: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
06-10 14:49:54.828 4550 4566 D UE4 : [2019.06.10-21.49.54:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
06-10 14:49:54.830 4550 4566 D UE4 : [2019.06.10-21.49.54:830][ 0]LogInit: Display: Game Engine Initialized.
06-10 14:49:54.831 4550 4566 D UE4 : [2019.06.10-21.49.54:831][ 0]LogInit: Display: Starting Game.
06-10 14:49:54.831 4550 4566 D UE4 : [2019.06.10-21.49.54:831][ 0]LogNet: Browse: /Game/Maps/VirtuosoMainMenu?Name=Player
06-10 14:49:54.832 4550 4566 D UE4 : [2019.06.10-21.49.54:831][ 0]LogHMD: Initializing OVRPlugin session
06-10 14:49:54.887 4550 4566 D UE4 : [2019.06.10-21.49.54:887][ 0]LogHMD: OculusHMD plugin supports multiview!
06-10 14:49:54.985 4550 4566 D UE4 : [2019.06.10-21.49.54:985][ 0]LogLoadingSplash: Loading texture for splash VirtuosoUE4-Cover-Horizontal...
06-10 14:49:55.013 4550 4566 D UE4 : [2019.06.10-21.49.55:013][ 0]LogLoadingSplash: ...Success.
06-10 14:49:55.016 4550 4566 D UE4 : [2019.06.10-21.49.55:016][ 0]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../Virtuoso/Content/UI/Icon/VirtuosoUE4-Cover-Horizontal.uasset
06-10 14:49:55.020 4550 4566 D UE4 : [2019.06.10-21.49.55:020][ 0]LogHMD: FSplash::OnShow
06-10 14:49:55.021 4550 4566 D UE4 : [2019.06.10-21.49.55:021][ 0]LogLoad: LoadMap: /Game/Maps/VirtuosoMainMenu?Name=Player
06-10 14:49:55.033 4550 4595 D UE4 : [2019.06.10-21.49.55:033][ 0]LogRHI: Using OpenGL program LRU cache: 0
06-10 14:49:55.096 4550 4566 D UE4 : [2019.06.10-21.49.55:096][ 0]LogAudio: Warning: Waited 70.653488ms for audio thread.
06-10 14:49:55.102 4550 4566 D UE4 : [2019.06.10-21.49.55:102][ 0]LogAudio: Warning: Waited 76.426880ms for audio thread.
06-10 14:49:55.209 4550 4566 D UE4 : [2019.06.10-21.49.55:208][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 5.28ms
06-10 14:49:56.561 4550 4566 D UE4 : [2019.06.10-21.49.56:561][ 0]LogAIModule: Creating AISystem for world VirtuosoMainMenu
06-10 14:49:56.562 4550 4566 D UE4 : [2019.06.10-21.49.56:562][ 0]LogLoad: Game class is 'Lobby_C'
06-10 14:49:56.719 4550 4566 D UE4 : [2019.06.10-21.49.56:719][ 0]LogSkinnedMeshComp: Warning: GetSocketByName(hand_r): No SkeletalMesh for Component(CharacterMesh0) Actor(ModularVirtuosoAvatar_434)
06-10 14:49:56.719 4550 4566 D UE4 : [2019.06.10-21.49.56:719][ 0]LogSkinnedMeshComp: Warning: GetSocketByName(hand_r): No SkeletalMesh for Component(CharacterMesh0) Actor(ModularVirtuosoAvatar_434)
06-10 14:49:56.719 4550 4566 D UE4 : [2019.06.10-21.49.56:719][ 0]LogSkinnedMeshComp: Warning: GetSocketByName(hand_r): No SkeletalMesh for Component(CharacterMesh0) Actor(ModularVirtuosoAvatar_434)
06-10 14:49:56.722 4550 4566 D UE4 : [2019.06.10-21.49.56:722][ 0]LogWorld: Bringing World /Game/Maps/VirtuosoMainMenu.VirtuosoMainMenu up for play (max tick rate 0) at 2019.06.10-14.49.56
06-10 14:49:56.725 4550 4566 D UE4 : [2019.06.10-21.49.56:725][ 0]LogSlate: New Slate User Created. User Index 8, Is Virtual User: 1
06-10 14:49:56.726 4550 4566 D UE4 : [2019.06.10-21.49.56:725][ 0]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
06-10 14:49:56.732 4550 4566 D UE4 : [2019.06.10-21.49.56:732][ 0]LogSlate: New Slate User Created. User Index 9, Is Virtual User: 1
06-10 14:49:56.732 4550 4566 D UE4 : [2019.06.10-21.49.56:732][ 0]LogSlate: Slate User Registered. User Index 9, Is Virtual User: 1
06-10 14:49:56.732 4550 4566 D UE4 : [2019.06.10-21.49.56:732][ 0]LogSlate: New Slate User Created. User Index 10, Is Virtual User: 1
06-10 14:49:56.732 4550 4566 D UE4 : [2019.06.10-21.49.56:732][ 0]LogSlate: Slate User Registered. User Index 10, Is Virtual User: 1
06-10 14:49:56.737 4550 4566 D UE4 : [2019.06.10-21.49.56:737][ 0]LogSkinnedMeshComp: Warning: GetSocketByName(hand_r): No SkeletalMesh for Component(CharacterMesh0) Actor(ModularVirtuosoAvatar_434)
06-10 14:49:56.738 4550 4566 D UE4 : [2019.06.10-21.49.56:738][ 0]LogWorld: Bringing up level for play took: 0.173816
06-10 14:49:56.740 4550 4566 D UE4 : [2019.06.10-21.49.56:740][ 0]LogOnline: Verbose: OSS: [OnlineSubsystemGooglePlay].bEnabled is not set, defaulting to true
06-10 14:49:56.740 4550 4566 D UE4 : [2019.06.10-21.49.56:740][ 0]LogOnline: Verbose: OSS: Creating online subsystem instance for: GooglePlay
06-10 14:49:56.740 4550 4566 D UE4 : [2019.06.10-21.49.56:740][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
06-10 14:49:56.742 4550 4566 D UE4 : [2019.06.10-21.49.56:742][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
06-10 14:49:56.742 4550 4566 D UE4 : [2019.06.10-21.49.56:742][ 0]LogSpawn: Warning: SpawnActor failed because no class was specified
06-10 14:49:56.743 4550 4566 D UE4 : [2019.06.10-21.49.56:743][ 0]LogVoiceCapture: Warning: VoiceModuleAndroid Init
06-10 14:49:56.743 4550 4566 D UE4 : [2019.06.10-21.49.56:743][ 0]LogAndroidPermission: UAndroidPermissionFunctionLibrary::CheckPermission android.permission.RECORD_AUDIO (Android)
06-10 14:49:56.746 4550 4566 D UE4 : [2019.06.10-21.49.56:746][ 0]LogVoiceCapture: Warning: ANDROID PERMISSION: RECORD_AUDIO is not granted.
06-10 14:49:56.746 4550 4566 D UE4 : [2019.06.10-21.49.56:746][ 0]LogVoiceCapture: Warning: Trying to free unknown voice object
06-10 14:49:56.746 4550 4566 D UE4 : [2019.06.10-21.49.56:746][ 0]LogVoiceEncode: Display: EncoderVersion: libopus unknown-fixed
06-10 14:49:56.749 4550 4566 D UE4 : [2019.06.10-21.49.56:749][ 0]LogVoice: Warning: Voice capture initialization failed!
06-10 14:49:56.749 4550 4566 D UE4 : [2019.06.10-21.49.56:749][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
06-10 14:49:56.749 4550 4566 D UE4 : [2019.06.10-21.49.56:749][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
06-10 14:49:56.749 4550 4566 D UE4 : [2019.06.10-21.49.56:749][ 0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
06-10 14:49:56.751 4550 4566 D UE4 : [2019.06.10-21.49.56:751][ 0]LogUMG: Display: Widget Class WBP_PointAndClick_C - Loaded Fast Template.
06-10 14:49:56.784 4550 4566 D UE4 : [2019.06.10-21.49.56:784][ 0]LogUMG: Display: Widget Class W_Login_C - Loaded Fast Template.
06-10 14:49:56.788 4550 4566 D UE4 : [2019.06.10-21.49.56:788][ 0]LogUMG: Display: Widget Class W_Home_C - Loaded Fast Template.
06-10 14:49:56.790 4550 4566 D UE4 : [2019.06.10-21.49.56:790][ 0]LogUMG: Display: Widget Class W_LiveEvents_C - Loaded Fast Template.
06-10 14:49:56.798 4550 4566 D UE4 : [2019.06.10-21.49.56:798][ 0]LogUMG: Display: Widget Class W_Avatar_C - Loaded Fast Template.
06-10 14:49:56.804 4550 4566 D UE4 : [2019.06.10-21.49.56:804][ 0]LogUMG: Display: Widget Class W_Settings_C - Loaded Fast Template.
06-10 14:49:56.851 4550 4566 D UE4 : [2019.06.10-21.49.56:851][ 0]LogUMG: Display: Widget Class W_PopUpSaveSettings_C - Loaded Fast Template.
06-10 14:49:56.853 4550 4566 D UE4 : [2019.06.10-21.49.56:853][ 0]LogEngine: Onscreen warnings/messages are now DISABLED
06-10 14:49:56.876 4550 4566 D UE4 : [2019.06.10-21.49.56:876][ 0]LogEngine: Onscreen warnings/messages are now DISABLED
06-10 14:49:56.877 4550 4566 D UE4 : [2019.06.10-21.49.56:877][ 0]LogVaRest: Request (json): POST /mmogetserver.php
06-10 14:49:56.877 4550 4566 D UE4 : JSON(
06-10 14:49:56.877 4550 4566 D UE4 : {
06-10 14:49:56.877 4550 4566 D UE4 : }
06-10 14:49:56.877 4550 4566 D UE4 : )JSON
06-10 14:49:56.877 4550 4566 D UE4 : [2019.06.10-21.49.56:877][ 0]LogVaRest: ProcessRequest(350): Request (urlencoded): GET https://central.virtuoso.productions/datafeed/avatars/ (check bExtendedLog for additional data)
06-10 14:49:56.878 4550 4566 D UE4 : [2019.06.10-21.49.56:878][ 0]LogUMG: Display: Widget Class GameHUD_C - Loaded Fast Template.
06-10 14:49:56.879 4550 4566 D UE4 : [2019.06.10-21.49.56:879][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress
06-10 14:49:56.880 4550 4566 D UE4 : [2019.06.10-21.49.56:880][ 0]LogHMD: FSplash::OnHide
06-10 14:49:56.880 4550 4566 D UE4 : [2019.06.10-21.49.56:880][ 0]LogLoad: Took 1.858959 seconds to LoadMap(/Game/Maps/VirtuosoMainMenu)
06-10 14:49:56.885 4550 4566 D UE4 : [2019.06.10-21.49.56:885][ 0]LogAndroid: Mobile HDR: no
06-10 14:49:56.889 4550 4597 D UE4 : *** JavaEnvDestructor: 4597
06-10 14:49:57.022 4550 4595 D UE4 : AndroidEGL::ResetDisplay()
06-10 14:49:57.023 4550 4595 D UE4 : *** JavaEnvDestructor: 4595
06-10 14:49:57.032 4550 4566 D UE4 : [2019.06.10-21.49.57:032][ 0]LogAndroid: Passed GEngineLoop.Init()
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, 0, APP_EVENT_STATE_ON_START
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, 0, APP_EVENT_STATE_ON_RESUME
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 6, 0, APP_EVENT_STATE_ON_PAUSE
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 12, 0, APP_EVENT_STATE_SAVE_STATE
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 8, 0, APP_EVENT_STATE_ON_STOP
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, 0, APP_EVENT_STATE_ON_START
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, 0, APP_EVENT_STATE_ON_RESUME
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 6, 0, APP_EVENT_STATE_ON_PAUSE
06-10 14:49:57.035 4550 4566 D UE4 : [2019.06.10-21.49.57:035][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 0, 3671238664, APP_EVENT_STATE_WINDOW_CREATED
06-10 14:49:57.035 4550 4566 D UE4 : APP_EVENT_STATE_WINDOW_CREATED 0, 0, 0, 0
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: ExecWindowCreated
06-10 14:49:57.036 4550 4566 D UE4 : AndroidEGL::ReInitWindow()
06-10 14:49:57.036 4550 4566 D UE4 : AndroidEGL::ReInit()
06-10 14:49:57.036 4550 4566 D UE4 : AndroidEGL::ResetDisplay()
06-10 14:49:57.036 4550 4566 D UE4 : AndroidEGL::InitSurface 0, 0
06-10 14:49:57.036 4550 4566 D UE4 : AndroidEGL::CreateEGLSurface() Already initialized: 0xdf492c60
06-10 14:49:57.036 4550 4566 D UE4 : ExecWindowCreated, 0, 1, 0
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 12, 0, APP_EVENT_STATE_SAVE_STATE
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 8, 0, APP_EVENT_STATE_ON_STOP
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 11, 0, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, 0, APP_EVENT_STATE_ON_START
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, 0, APP_EVENT_STATE_ON_RESUME
06-10 14:49:57.036 4550 4566 D UE4 : [2019.06.10-21.49.57:036][ 0]LogTemp: Android resume audio
06-10 14:49:57.039 4550 4566 D UE4 : Registering volume receiver
06-10 14:49:57.042 4550 4566 D UE4 : startVolumeReceiver: 7
06-10 14:49:57.042 4550 4566 D UE4 : nativeVolumeEvent(7)
06-10 14:49:57.043 4550 4566 D UE4 : Registering battery receiver
06-10 14:49:57.046 4550 4566 D UE4 : Registering headset receiver
06-10 14:49:57.046 4550 4550 D UE4 : Battery: status = 2, rawlevel = 100, scale = 100
06-10 14:49:57.046 4550 4550 D UE4 : nativeBatteryEvent(stat = 2, lvl = 100 temp = 36.00 °C)
06-10 14:49:57.047 4550 4566 D UE4 : startHeadsetReceiver: 0
06-10 14:49:57.047 4550 4566 D UE4 : nativeHeadsetEvent(0)
06-10 14:49:57.047 4550 4566 D UE4 : [2019.06.10-21.49.57:047][ 0]LogCore: Display: AppLifetime: Application has entered foreground
06-10 14:49:57.048 4550 4566 D UE4 : [2019.06.10-21.49.57:048][ 0]LogAndroid: Display: Low Power Mode Changed: 0
06-10 14:49:57.080 4550 4608 D UE4 : *** JavaEnvDestructor: 4608
06-10 14:49:57.102 4550 4740 D UE4 : [2019.06.10-21.49.57:102][ 0]LogRenderer: Reallocating scene render targets to support 2880x1600 Format 2 NumSamples 1 (Frame:1).
06-10 14:49:57.140 4550 4740 D UE4 : Assertion failed: Views.Num() == 2 [File:D:\Virtuoso2019\Engine422\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp] [Line: 1522]
06-10 14:49:57.140 4550 4740 D UE4 :
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]Assertion failed: Views.Num() == 2 [File:D:\Virtuoso2019\Engine422\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp] [Line: 1522]
06-10 14:49:57.141 4550 4740 D UE4 :
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: === Critical error: ===
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: Assertion failed: Views.Num() == 2 [File:D:\Virtuoso2019\Engine422\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp] [Line: 1522]
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C78ACF24 (0x00000000061DCF24) libUE4.so!FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements(TArray<FSceneView const*, FDefaultAllocator> const&, FSceneViewFamily const&, unsigned int, FMeshElementCollector&) const []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C6ABAA18 (0x00000000053EAA18) libUE4.so!FSceneRenderer::GatherDynamicMeshElements(TArray<FViewInfo, FDefaultAllocator>&, FScene const*, FSceneViewFamily const&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, FMeshElementCollector&) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C6AC941C (0x00000000053F941C) libUE4.so!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate&, FExclusiveDepthStencil::Type, TArray<FViewCommands, TInlineAllocator<4u, FDefaultAllocator> >&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C67CB384 (0x00000000050FB384) libUE4.so!FMobileSceneRenderer::InitViews(FRHICommandListImmediate&) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C67CC344 (0x00000000050FC344) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C6AF4F14 (0x0000000005424F14) libUE4.so![Unknown]() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C6AF6E40 (0x0000000005426E40) libUE4.so![Unknown]() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C52F130C (0x0000000003C2130C) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C52EFD70 (0x0000000003C1FD70) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C6456640 (0x0000000004D86640) libUE4.so!RenderingThreadMain(FEvent*) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C64A1BFC (0x0000000004DD1BFC) libUE4.so!FRenderingThread::Run() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C5373964 (0x0000000003CA3964) libUE4.so!FRunnableThreadPThread::Run() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000C52EB5C0 (0x0000000003C1B5C0) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000E742D8D4 (0x00000000000478D4) libc.so![Unknown]() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error: [Callstack] 0x00000000E73FFFE6 (0x0000000000019FE6) libc.so![Unknown]() []
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.141 4550 4740 D UE4 : [2019.06.10-21.49.57:141][ 0]LogAndroid: Error:
06-10 14:49:57.148 4550 4740 D UE4 : [2019.06.10-21.49.57:148][ 0]LogAndroid: FAndroidMisc::RequestExit(1)
Took 0.1615699s to run adb.exe, ExitCode=0
Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9BF7X9144 logcat -d
Took 0.1605703s to run adb.exe, ExitCode=0
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)